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Subject: Re: JMS: Legend of the Rangers question Date: 21 Apr 2007 16:00:01 -0700 From: "jmsatb5@aol.com"Newsgroups: rec.arts.sf.tv.babylon5.moderated On Apr 20, 11:23 am, Ian Finlayson wrote: > I've been a B5 fan for about 10 years or so but only recently got to see > Legend of the Rangers. I'd heard about some of the problems which > surrounded the production and one thing I read that left me curious was > that the style of the weapons room (for lack of better words) was > influenced by financial constraints. > > I've looked through some old posts and couldn't see any mention of this > so I was wondering if it's true? And if it is the case I was hoping you > could give me an idea of how the weapons room was intended to look. I've > always thought it was pretty unique for a live action show and it seems > like it wouldn't be out of place in some manga. > No, just the opposite. The traditional way these things are done is to simply push a button and the ship fires. To create a zero-g environment where a person is suspended in the center of a completely CGI 3D environment was hideously costly and difficult, but I wanted to try something a bit different. > Thanks > > P.S. Just discovered World War Z after finding out you were writing the > script and wanted to thank you for bringing it to my attention. I must > admit a long term dislike for reading novels but it was probably the > first book I've enjoyed reading in about 10 years and I can't wait to > see how the film turns out. It's going to be a corker. jms